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Game Over for Hackers: Critical Account Takeover Vulnerability Discovered and Patched in EA Games

Gaming is a massive industry that is worth about $138 billion worldwide. Trade in digital in-game items alone will generate $50 billion in worldwide consumer spending by 2022. 

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Casual Connect 2016: From the Hackers’ Perspective

The online gaming realm is evidently a lucrative plateau for hackers to milk sensitive data out of emphatic game players and the virality that accompanies their hype. But what is it that attracts ...

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Casual Connect: Are you Ready to Cybersecure your Games?

  Casual Connect Tel Aviv is Only a Couple of Days Away and Will Rock the Gaming World, Right Here, in Tel Aviv. There will be speakers and demos from the likes of Playtika, Facebook, Storm8, Rovio ...

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